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Jeds half life model viewer
Jeds half life model viewer




This allows GCC and Clang based builds to be tested without having to worry about Android-specific problems. This requires compiling the program with Clang so before an Android build can be made the codebase has to successfully compile on Linux, where both GCC and Clang are fully supported. Qt also supports Android, so it might be possible to port HLAM directly to Android using the same codebase. OpenGL ES 2 implements this feature, as does ANGLE. HLAM currently has one feature that will crash on systems that don't have OpenGL 3 support or newer, which is mipmap generation. In your case Qt will default to ANGLE since the desktop OpenGL version doesn't support all required features (framebuffers are used by Qt internally, but it will handle missing support gracefully), which is why i had to force it to desktop OpenGL. HLAM 2.0.0 is going to overhaul the graphics code to use Qt's OpenGL API which picks the right OpenGL API depending on your system. HLAM currently uses GLEW to access OpenGL APIs, which is designed for use with desktop OpenGL only. This article explains some of the issues involving OpenGL usage: This is the biggest blocker for the Android version since it requires changes to be made to the graphics code. If I have to convert it and use another program I will.There are some features that need to be implemented before an Android version can be made.Īndroid uses the embedded version of OpenGL (OpenGL ES) which has a number of differences with desktop OpenGL. I'm pretty sure I set up the configuration properly,īut other than that I haven't really messed around with any other files (to any success and without putting them back), SFM and Steam are the only other things installed, and I don't know jack shit about runtime environments or whatever, so if someone could walk me through this like a 5 year-old, that'd be the best?Īlternatively if anybody knows an easier/better way to measure the dimensions/volume, stuff like that, of a given source model (or if this one doesn't allow for that), I'm all ears. I can get the normal version of HLMV that came with SFM to work just fine, I just need to stick the models and materials in the hl2 for some reason, but I whenever I try to load any model at all in JHLMV the program crashes, and I don't know why or how to fix it.

jeds half life model viewer

I don't know if there's anyone here who could help me with this, and I'm pretty nooby when it comes to comps so it may not be that hard, but I'm not really getting the answer I want out of Google, or recognizing that it's the answer I want. I just got Source Filmmaker and I wanted to use JHLMV since as far as I know it offers more detailed analysis on the model's physical dimensions/information.






Jeds half life model viewer